Undisputed Street Fighter a 30th Anniversary Retrospective Review

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That said, I devoured this book.
Written in a sometimes witty and always breezy style by longtime journalist Steve Hendershot, the volume is impressively easy to read. fifty-fifty while deep-diving into the history, culture,
I played a little Street Fighter growing up, and know enough to at to the lowest degree recognize the most famous characters. Still, I'1000 past no means "into" Street Fighter--my full general gaming approach is to brew a agglomeration of buttons and jostle the joystick different ways until some astonishing combo happens.That said, I devoured this book.
Written in a sometimes witty and e'er breezy fashion past longtime journalist Steve Hendershot, the book is impressively easy to read. fifty-fifty while deep-diving into the history, culture, and minutiae of Street Fighter. Hendershot walks the reader through every iteration of the game and provides "player capsules" for every character, including specialized moves, groundwork, and scouting reports. (The thespian capsule section was my favorite office!)
The illustrations and graphics are amazing. Readers can spend hours only looking at notwithstanding-shots from the games, artwork from the studios (including rough drafts of characters moves), and a whole lot more. Even though the book is laid out with tons of artwork, the graphics never become in the mode of the text. It's so well-designed, you detect yourself spending a long fourth dimension but admiring one particular two-page spread or another.
Props to anybody involved, from Hendershot to the design team and across.
If yous're a Street Fighter person, this book is a must-accept. And even if you're not, it'southward worth reading as amusement and as an important pop culture touchstone.
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Detailing the affect of the franchise from a design and cosmos bespeak of view is initially what I wanted out of this volume and information technology covers some of that. Information technology probably could have covered that a bit more also every bit maybe doing more of a deep dive into the different iterations of each game but a lot of it, and what I started to find even more interesting was the origins of the professional person Street Fighting scenes and players. That shit was something I wasn't even enlightened of until much later in my life, well passed the betoken of playing video games even that much (college, life shit, and other interests). I think that'due south actually the heart of Street Fighter, the competitive, however friendly nature and community building it helped facilitate for these people. It's kind of sweet when you recollect virtually it. That side of Street Fighter's history is what is documented and spoken about the most, how it created that competitive mode of fighting game, even the fighting game equally a whole but I've e'er been drawn to the fine art and pattern and grapheme interaction when I recollect of Street Fighter. That part fascinates me besides and I wish the book went more into that. Regardless, it'southward a beautiful, fascinating book and I even appreciated the breakup of each and every grapheme with the pros weighing in on strategy for the more than popular characters.
I've ever loved Street Fighter but I guess I never actually new the influence information technology's had on me until I read this book.
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There are also great bios
Absolutely rad volume that deserves a identify on every Street Fighter fan's shelf. This tome is packed with so many tidbits of valuable knowledge that y'all can't really detect anywhere else, especially on the early on arcade scene that sprang up around Street Fighter Ii. For example, star player and one-half-Asian dude Mike Watson obviously used to psych his Chinese opponents out with his secret knowledge of Cantonese, and he also had a guy named VEGA (coincidence?!) bankroll him upward.At that place are likewise slap-up bios on every character in the principal Street Fighter and Alpha games (deplorable, EX fans), aside from the new ones who were just announced in the latest flavour of Street Fighter V.
If this book has any tiny issues, it's perchance the fact that it's written from a very American perspective and nosotros don't get quite enough insight into the SF scene in Nippon or Europe. Also, the writer's kind of hard on the cast of Street Fighter III, and it'due south obvious that in certain occasions (Gill, Remy) he really doesn't have much to say about them. Ah well.
All the same a damn skilful book. Choice upwardly a copy and go for broke!
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For the price was expecting a lot more than and comes across equally a book written past a casual fan than an actual book.
They forgot to mention quite a few things which made Street Fighter 2 the game that revolutionised the game industry and how
Innovative it was I am quite shocked.
They even did a section about Street Fighter merch only failed to mention the Kotobuykia range.
There is besides several
Huge Street Fighter fan even wrote a paper nigh Street Fighter ii for college years dorsum just this was pretty weak.For the price was expecting a lot more and comes across as a book written by a casual fan than an actual book.
They forgot to mention quite a few things which made Street Fighter 2 the game that revolutionised the game industry and how
Innovative it was I am quite shocked.
They even did a department almost Street Fighter merch merely failed to mention the Kotobuykia range.
There is besides several pages near Chun Li but they omitted a lot about her creation such as the fact they were going to requite her a smaller life bar and reduce her damage considering she was a woman. The fact that they decided confronting this in the cease in my stance is a big effect in gaming history.
Overall I read this hoping to find something new or interesting merely nope I kind of feel ripped off for spending £30 on this.
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Basically, I'1000 not a HARDCORE Street Fighter fan, but I enjoyed the volume anyway. It gives the read a comprehensive expect toward the history of the game without getting bogged downward in useless details, but it also includes a couple of really interesting anecdotes. It tells the reader a lot about the competitive (pre-Net and social media!) scene in the 90s, and it likewise goes into item regarding grapheme design and
I read the Spanish version, but it's exactly the same content, and so here information technology goes.Basically, I'grand non a HARDCORE Street Fighter fan, only I enjoyed the book anyhow. Information technology gives the read a comprehensive look toward the history of the game without getting bogged down in useless details, just it also includes a couple of really interesting anecdotes. It tells the reader a lot about the competitive (pre-Net and social media!) scene in the 90s, and it also goes into item regarding character blueprint and the reasons why they were included in each game. Some of the articles regarding the game champions tin can exist a little dense or apartment, but too that, it was a really agile and entertaining read. Perfect for gaming fans everywhere!
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What a masterpiece
For fans of the Streetfigher series this is a huge in depth look at the history of the games and every offshoot (movies, toys, comics, etc) and is filled with gorgeous pictures throughout
Dandy manner to end the year!
I've been dipping in and out of this for ages and then thought I'd stop information technology offWhat a masterpiece
For fans of the Streetfigher serial this is a huge in depth look at the history of the games and every offshoot (movies, toys, comics, etc) and is filled with gorgeous pictures throughout
Bully way to stop the yr!
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Source: https://www.goodreads.com/en/book/show/34974581
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