Undisputed Street Fighter a 30th Anniversary Retrospective Review

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 · 54 ratings  · 11 reviews
Start your review of Undisputed Street Fighter: A 30th Anniversary Retrospective
L.C. Fiore
Dec 06, 2017 rated information technology it was astonishing
I played a little Street Fighter growing up, and know enough to at least recognize the nearly famous characters. Still, I'm by no means "into" Street Fighter--my full general gaming approach is to mash a bunch of buttons and jostle the joystick different ways until some amazing combo happens.

That said, I devoured this book.

Written in a sometimes witty and always breezy style by longtime journalist Steve Hendershot, the volume is impressively easy to read. fifty-fifty while deep-diving into the history, culture,

I played a little Street Fighter growing up, and know enough to at to the lowest degree recognize the most famous characters. Still, I'1000 past no means "into" Street Fighter--my full general gaming approach is to brew a agglomeration of buttons and jostle the joystick different ways until some astonishing combo happens.

That said, I devoured this book.

Written in a sometimes witty and e'er breezy fashion past longtime journalist Steve Hendershot, the book is impressively easy to read. fifty-fifty while deep-diving into the history, culture, and minutiae of Street Fighter. Hendershot walks the reader through every iteration of the game and provides "player capsules" for every character, including specialized moves, groundwork, and scouting reports. (The thespian capsule section was my favorite office!)

The illustrations and graphics are amazing. Readers can spend hours only looking at notwithstanding-shots from the games, artwork from the studios (including rough drafts of characters moves), and a whole lot more. Even though the book is laid out with tons of artwork, the graphics never become in the mode of the text. It's so well-designed, you detect yourself spending a long fourth dimension but admiring one particular two-page spread or another.

Props to anybody involved, from Hendershot to the design team and across.

If yous're a Street Fighter person, this book is a must-accept. And even if you're not, it'southward worth reading as amusement and as an important pop culture touchstone.

...more
Mauricio
Don't read this volume expecting pro guides, technical or programming details, or fifty-fifty meaningful tips from pro players. This book is mainly nigh the art, just it feels like a long casual mag article. At that place is the occasional interesting piece of trivia information, but merely get prepared to read loads of anecdotes of old arcade players from the US. I recollect it could have been a better arroyo to accept let a japanese person write the book. Don't read this book expecting pro guides, technical or programming details, or even meaningful tips from pro players. This volume is mainly nearly the art, but it feels like a long casual magazine article. In that location is the occasional interesting piece of trivia information, but just get prepared to read loads of anecdotes of old arcade players from the US. I think it could have been a improve approach to have let a japanese person write the volume. ...more
Kevin Gentilcore
Video games as viewed from a historic, societal bear upon indicate of view volition always fascinate me. In this case because I was there when Street Fighter 2 came out and I vividly remember playing it for the beginning time in the back corner of a Circumvolve Thou by the 3.two beer. Had I any inclination of the cultural relevance the game would take I might accept approached it differently than every bit a wide-eyed kid fatigued to the dark-green and orange monster chomping on people'due south heads who loved to play video games and look at Video games equally viewed from a historic, societal bear upon betoken of view will always fascinate me. In this case considering I was there when Street Fighter two came out and I vividly retrieve playing it for the commencement fourth dimension in the dorsum corner of a Circle K by the 3.ii beer. Had I any inclination of the cultural relevance the game would have I might take approached it differently than as a wide-eyed kid drawn to the dark-green and orangish monster chomping on people's heads who loved to play video games and await at monsters.

Detailing the affect of the franchise from a design and cosmos bespeak of view is initially what I wanted out of this volume and information technology covers some of that. Information technology probably could have covered that a bit more also every bit maybe doing more of a deep dive into the different iterations of each game but a lot of it, and what I started to find even more interesting was the origins of the professional person Street Fighting scenes and players. That shit was something I wasn't even enlightened of until much later in my life, well passed the betoken of playing video games even that much (college, life shit, and other interests). I think that'due south actually the heart of Street Fighter, the competitive, however friendly nature and community building it helped facilitate for these people. It's kind of sweet when you recollect virtually it. That side of Street Fighter's history is what is documented and spoken about the most, how it created that competitive mode of fighting game, even the fighting game equally a whole but I've e'er been drawn to the fine art and pattern and grapheme interaction when I recollect of Street Fighter. That part fascinates me besides and I wish the book went more into that. Regardless, it'southward a beautiful, fascinating book and I even appreciated the breakup of each and every grapheme with the pros weighing in on strategy for the more than popular characters.

I've ever loved Street Fighter but I guess I never actually new the influence information technology's had on me until I read this book.

...more
Jeremy Blum
Apr 09, 2018 rated it it was astonishing
Absolutely rad volume that deserves a identify on every Street Fighter fan's shelf. This tome is packed with so many tidbits of valuable noesis that you tin't really find anywhere else, peculiarly on the early arcade scene that sprang upwards effectually Street Fighter II. For case, star player and one-half-Asian dude Mike Watson plain used to psych his Chinese opponents out with his secret knowledge of Cantonese, and he also had a guy named VEGA (coincidence?!) backing him up.

There are also great bios

Absolutely rad volume that deserves a identify on every Street Fighter fan's shelf. This tome is packed with so many tidbits of valuable knowledge that y'all can't really detect anywhere else, especially on the early on arcade scene that sprang up around Street Fighter Ii. For example, star player and one-half-Asian dude Mike Watson obviously used to psych his Chinese opponents out with his secret knowledge of Cantonese, and he also had a guy named VEGA (coincidence?!) bankroll him upward.

At that place are likewise slap-up bios on every character in the principal Street Fighter and Alpha games (deplorable, EX fans), aside from the new ones who were just announced in the latest flavour of Street Fighter V.

If this book has any tiny issues, it's perchance the fact that it's written from a very American perspective and nosotros don't get quite enough insight into the SF scene in Nippon or Europe. Also, the writer's kind of hard on the cast of Street Fighter III, and it'due south obvious that in certain occasions (Gill, Remy) he really doesn't have much to say about them. Ah well.

All the same a damn skilful book. Choice upwardly a copy and go for broke!

...more
Irene Quicksword
Huge Street Fighter fan fifty-fifty wrote a paper virtually Street Fighter 2 for college years back but this was pretty weak.

For the price was expecting a lot more than and comes across equally a book written past a casual fan than an actual book.

They forgot to mention quite a few things which made Street Fighter 2 the game that revolutionised the game industry and how
Innovative it was I am quite shocked.

They even did a section about Street Fighter merch only failed to mention the Kotobuykia range.

There is besides several

Huge Street Fighter fan even wrote a paper nigh Street Fighter ii for college years dorsum just this was pretty weak.

For the price was expecting a lot more and comes across as a book written by a casual fan than an actual book.

They forgot to mention quite a few things which made Street Fighter 2 the game that revolutionised the game industry and how
Innovative it was I am quite shocked.

They even did a department almost Street Fighter merch merely failed to mention the Kotobuykia range.

There is besides several pages near Chun Li but they omitted a lot about her creation such as the fact they were going to requite her a smaller life bar and reduce her damage considering she was a woman. The fact that they decided confronting this in the cease in my stance is a big effect in gaming history.

Overall I read this hoping to find something new or interesting merely nope I kind of feel ripped off for spending £30 on this.

...more
Sebastian Zavala
I read the Castilian version, just it'due south exactly the same content, and so hither it goes.

Basically, I'1000 not a HARDCORE Street Fighter fan, but I enjoyed the volume anyway. It gives the read a comprehensive expect toward the history of the game without getting bogged downward in useless details, but it also includes a couple of really interesting anecdotes. It tells the reader a lot about the competitive (pre-Net and social media!) scene in the 90s, and it likewise goes into item regarding grapheme design and

I read the Spanish version, but it's exactly the same content, and so here information technology goes.

Basically, I'grand non a HARDCORE Street Fighter fan, only I enjoyed the book anyhow. Information technology gives the read a comprehensive look toward the history of the game without getting bogged down in useless details, just it also includes a couple of really interesting anecdotes. It tells the reader a lot about the competitive (pre-Net and social media!) scene in the 90s, and it also goes into item regarding character blueprint and the reasons why they were included in each game. Some of the articles regarding the game champions tin can exist a little dense or apartment, but too that, it was a really agile and entertaining read. Perfect for gaming fans everywhere!

...more
Kevin
Aug 31, 2019 rated it actually liked it
Gorgeously illustrated, and total of a ton of details nearly the franchise. The only thing keeping this from beingness 5 stars is, despite the author going out of his fashion to say this volume represents his opinions, and Capcom had no influence on what he wrote, he completely fails to address the marketing and public relations debacles surrounding the "trickle-downwardly" releases of DLC. For SF IV and V which infuriated the gaming community. Gorgeously illustrated, and full of a ton of details most the franchise. The only thing keeping this from being five stars is, despite the author going out of his mode to say this book represents his opinions, and Capcom had no influence on what he wrote, he completely fails to address the marketing and public relations debacles surrounding the "trickle-down" releases of DLC. For SF IV and V which infuriated the gaming community. ...more
Andy Parkes
December 30, 2018 rated it it was astonishing
I've been dipping in and out of this for ages so thought I'd end information technology off

What a masterpiece

For fans of the Streetfigher series this is a huge in depth look at the history of the games and every offshoot (movies, toys, comics, etc) and is filled with gorgeous pictures throughout

Dandy manner to end the year!

I've been dipping in and out of this for ages and then thought I'd stop information technology off

What a masterpiece

For fans of the Streetfigher serial this is a huge in depth look at the history of the games and every offshoot (movies, toys, comics, etc) and is filled with gorgeous pictures throughout

Bully way to stop the yr!

...more
Fadzlee Abdul Rahman

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